The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you need to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war along with other hobbies and entertainment to turn into a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since theshaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the length of forty years. But what exactly is the fascination?

Spawning from your missile defense systems in the 1940’s the المقالات was created in 1952 called OXO. Employing a light pen it had been comparable to Tic-Tac-Toe. University mainframes were used at first and a lot games were introduced by individuals as being a hobby which meant production was minimal and also the games were forgotten. Almost simultaneously the arcade system and home console were released plus they introduced the usage of joysticks. In 1971 the Galaxy Game was installed with a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and those games became commercialized. 1972 The Magnavox Odyssey home system was released in the united states, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games might be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there may be a library of games.

In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was launched bundled with Super Mario Brothers. Having a redesigned controller that used a D-Pad and a couple of buttons NES was the foundation for future consoles. NES enjoyed a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. Through the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. Whilst the internet gave approach to multiplayer games online the house consoles companies were researching the most recent components for their systems. In the early 1990’s Sega Genesis was launched and slowly took hold of markets, but eventually made a direct impact. An upswing of categorizing games as genres, due to bigger libraries of games and 3D graphics, made courts step in and contend the content being distributed by these firms. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is the thing that were making gamers hungrier for each and every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.

Being portable was another question raised from the industry which delivered handheld systems. In 1980 handheld LCD’s came out, although not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut in the console market in 1995. PlayStation launched by using cd’s instead of cartridges which became another milestone and basic for your industry, but PlayStation still didn’t have support in certain markets and game companies until they realised cd’s held more data and were cheaper to help make. This might lead to counter act using their own cd consoles. Nintendo 64 was a success, yet still using cartridges the price pushed game companies away, and Nintendo started losing game titles. Nintendo created GameCube a cd based system, but insufficient adult oriented games and small library it wasn’t as common as PlayStation. Sega released Dreamcast in 1998 having a built-in modem for online play which pioneered online gaming with consoles, but failed.

PlayStation released PS2 in 1998 though with the sensation of lacking an important competitor a comment was developed that could change and propel the evolution in the video game technology. “Video game systems are the next computers” helped merge your computer and video game consoles yet keep these separate. Feeling threatened Microsoft’s CEO Bill Gates, who is probably the richest men in the world, would branch from his Windows software to generate Xbox in late 2001. His goal would be to be the ideal gaming system and wouldn’t stop at any means. He had the finances to look into and develop. Bill used his PC technology including Intel Processors and hard drives, and put it to utilize inside the Xbox even though it had been a loss for Microsoft, but that could secure his Windows brand. With Xbox’s graphics, hit game titles, and internet based gaming from the console having a lot money committed to them one other companies didn’t possess the funds threatening computers anymore. Feeling dominated in the house systems Nintendo and PlayStation dedicated to there handhelds. Each had their own unique technology to keep them floating and evenly matched. Nintendo DS prospered with there touchscreen display while PSP in love with multi use. PSP had such high graphics that you could watch movies and play games. Even though handhelds didn’t go above consoles there are still markets where they thrive as a result of there portability. Microsoft released Xbox 360 System in November 2005 while PS3 hit the selves right after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, as well as a companion on-line gameplay and sales platform. PS3 debuted higher in price due to Blu-ray and Wi-Fi technology.

Nintendo came back with force by introducing the Wii late 2006 due to the motion controller’s even though critics thought it could fail. It also was lower in specifications, but another innovative invention kept Nintendo within the game. The car and cell phone industry was invaded from the video games expansion. Cars went from having systems custom built-in to standard from factory. Mobile phone went from having pre loaded games to having the capacity to download from online which took a slice of support from the handheld business. Even with these new toys the general public was left in shock due to Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still enjoyed a great hold. While PlayStation tried to reinvent the wheel using their own motion controller PlayStation Move in 2010. Microsoft went with a knock out blow by releasing Kinect for Xbox 360. Kinect is a motion sensor technology which uses no controllers. These motion systems have spread the interest from teenagers and young adults to the elderly who can’t physically participate in sports, The genres now include sport fitness for those that can’t afford gym membership, senior centers and community centers. It seems too early to inform how effective Microsoft and PlayStation waoexh be against Nintendo seeing we have been only inside the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme if the sales through the holidays are calculated.

It seems like since this industry evolves that science-fiction novels our grandparents read are arriving at life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder if and when warp zones or molecular separation are introduced who can discover it. Is actually a worm hole going to transport gamers down the road while they are challenged to some virtual reality fight? One thing is certain and that is people understand the products available and also the games they support. It will not be a con.

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